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[Mod] Dobbys zombie Imprimir E-mail
jueves, 14 de agosto de 2008

 

Dobbys zombie Mod - Call of duty 4 Modern warfare

mod ¿Te imaginas hordas de zombies en el excelente Call of duty Modern warfare? Pues este mod nos ofrece la posibilidad de participar en una cruel guerra entre muertos vivientes y cazadores de zombies.

Detalles : Descarga directa 12 MB - Mod - Call of duty 4 Modern warfare

 

Dobby´s zombie es un divertido mod para Call of duty 4 Modern warfare en el que básicamente se añade un nuevo modo de juego donde se enfrentan 2 equipos,"zombies" contra "cazadores".

Todos los jugadores comienzan la partida como cazadores de zombies durante 2 minutos.Transcurrido este tiempo,uno de los participantes,al azar,se convierte en zombie.Automaticamente su misión es matar (ayudado de un cuchillo o lanzando cráneos) al mayor número de cazadores que pueda.

Dobbys zombie Mod - Call of duty 4 Modern warfare

Así continuamos la partida hasta que todos,menos uno,son zombies.En este momento,el último superviviente es recompensado con una super-arma,4 veces más potente que las normales,para aniquilar de un plumazo a todo zombie que se le ponga por delante.La mala noticia es que solo dispone de 25 proyectiles.Como podréis ver el sistema de juego es realmente interesante.

En nuestra opinión,sin querer parecer desagradecidos (ya que es gratuita) deberían pulir un poco más esta modificación aunque,el modo de juego es bastante divertido eso si.Si os interesa podéis echar un vistazo a su web oficial,allí podréis ver una gran cantidad de capturas ,ojear las FAQ (en inglés) o incluso visitar sus foros (también encontraréis direcciones de servidores disponibles).Lastima que aún no haya vídeos disponibles,que despejan bastantes dudas.Si os animáis,esparamos que disfrutéis !!!

 

Lista de cambios en esta versión 1.4

*Fixed some Pipeline & Backlot glitches
*Fixed Hunters' weapons sometimes dropping before a zombie is picked
*Fixed graves sometimes not orienting properly
*Fixed Hunter/Zombie counters for spectators
*Fixed music fading properly with scr_zommusic -1
*Fixed repel sometimes killing zombies

*Improved several special ability FX and the poison zombie effect

*Changed default sv_msgs in case of no zom.cfg being used
*Changed limited ammo message to be more helpful
*Changed www.novemberdobby.com/faq to include fixes for PB kicks
*Changed Hunters' health to jump back to maximum when a zombie is picked
*Changed Scare range to 50% higher
*Changed first zombie behaviour, dogs have 400 health
*Changed health/mine drops: zombies falling and killing themselves don't drop them

*Removed unlimited ammo for grenade launchers, they only have 25 shots
*Removed grenade throwback (Was causing some problems)

*Added a 40-second timer to automatically spawn zombies if they stay in the class-pick screen


///////////////////////////////////////////
Changes for v1.4:
///////////////////////////////////////////

*Fixed two menu exploits that allow hunters to refill ammo/pick new weapons halfway through the game
*Fixed hang whilst the game starts (waited Xms for missing asset 'Zombies')
*Fixed distant building textures on the Map Pack to be invisible
*Fixed weird dog animations on flashbangs
*Fixed bug where lastman would die with a non-default setting of scr_health
*Fixed game-crashing exploit related to model bones (thanks Coverop)
*Fixed special ability info sometimes not showing
*Fixed a few bugs with lightning strike/ring of fire making knives do the wrong damage
*Fixed some bugs where the game would say a knived hunter was zapped/burnt
*Fixed accuracy for all snipers (set at a small size), and made their headshot damage the normal damage + 40

*Improved auto-assign for zombies, it skips the 'assault/specops/heavygunner' screen now
*Improved admin spectating - no fog
*Improved decoys: there are now two, they flicker, and there is a distracting FX that plays
*Improved healthpacks to show the real amount of health you pick up instead of always 20
*Improved protection against people leaving when they become zombies - you can lose a few ranks
*Improved health/mine drop system, scr_killerdrops = the time before anyone can pick up a drop,
  a red drop shows that only the killer can pick it up

*Changed electric zombie knife damage to 26
*Changed intel again to give more hints
*Changed damage of hunters using knives to 80
*Changed menu button highlighted colour to red
*Changed hunters' voices to British
*Changed zombie class pick screens to show info on new and old specials
*Changed XP gain from killing a hunter to 100
*Changed end of game - all damage is dealt
*Changed drop pickup range to be slightly higher
*Changed dog's vision to black and white (and slightly brighter)

*Removed 'fix' for center messages when you're picking a zombie class - they don't disappear now
*Removed 'knife' and 'bite' weapon name text
*Removed 'you have x mines left' message
*Removed unused perks like Stopping power/bandolier etc
*Removed 'team deathmatch' voiceover on player spawn

*Added logprints for some events in zombies - becoming a zombie (Z;), being picked as the first (FZ;) and becoming the lastman (LM;)
*Added a Shortcuts (for abilities)/Unlocks menu for ingame help
*Added a bunch of rank unlocks - see Shortcuts/Unlocks menu for more info
*Added a new value for scr_zommusic, -1, it will loop all 5 of the music tracks
*Added counters to show amount of hunters and zombies
*Added 'Zombie mod rank' button in a few places ingame
*Added five easter eggs (hint: most of them are in the menus somewhere)
*Added fall death message instead of 'died and became a zombie'
*Added killspree messages (5, 10, 20, 30, 50)
*Added scr_unlimitedammo 2 - only get ammo for atatcking zombies
*Added/changed about 10 anti-exploit spots
*Added separate blood FX for each zombie class
*Added dvar to disable bots: scr_bots
*Added scr_zom_timelimit and scr_zom_scorelimit
*Added scr_interval - for the delay between giving hunters ammo
*Added dvar to show the player who has the best personal high score on the server
*Added dvar to kick inactive spectators
*Added physics explosions on most zombie specials/mines
*Added scr_redirect and scr_redirectip, to send players to another server when this one is full
*Added a grace period for newly joined hunters, instead of getting sent to spectate it tells them to hurry up next time
*Added new loadbar ('ZomdB')
*Added 50% chance of a hunter dropping his weapon when he dies
*Added some keypresses to navigate the Team and Create-a-class menus
*Added Special #2 info when spawned as a zombie
*Added scr_showhealthmsg - to enable/disable the 'hunters spawn with X health' message
*Added golden guns for rank 100+ players
*Added XP gains for all zombies when a hunter is killed (+20)
*Added one more special ability for each zombie class, and another ability (Repel - pushes zombies away) for hunters
*Added a hardcore hud option to the quickmessage menu

*Replaced XP score bar in the rank menu with a highscore stat

 

 

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3.25 Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved."

 
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